VectoFly

Difficulty levels and scoring explained

By the VectoFly team · Updated

Every VectoFly flight is scored with one formula, and four difficulty levels change how hard the flight is and how much the score is worth. Understanding both helps you choose a level that is fun now and still lets you climb the world leaderboard later.

The score formula

Score = (distance flown + 5 × pills collected) × difficulty multiplier

Distance keeps growing as long as you stay alive, so survival is the biggest part of any score. Each blue pill adds 5 points on top, and also repairs damage. The multiplier then scales the total: Easy x1, Medium x1.25, Hard x1.5, Hell x2. There is no score shown while you fly; your result, your rank and the top 50 appear in the menu.

What changes between levels

EasyMediumHardHell
Score and coin multiplierx1x1.25x1.5x2
Starting speedSlowestA bit fasterFastVery fast
Spikes per wave (at level 1)1123
Gap in a wallWidestWideNarrowerNarrowest
Fuel useLowestLowHigherHighest
Damage from a hitGentleModerateHeavyVery heavy
Map hazardsLess oftenLess oftenNormal paceMost often

As you climb through the levels, speed rises and the gaps in walls shrink a little, up to a limit set by each difficulty. This makes long runs on any difficulty harder than short ones.

Which level should you play?

Easy: learning and relaxing

The slower start and gentle damage give you time to learn how waves, homing spikes and pills work. Easy is also the right choice if you play on a small phone or are teaching a child or a friend.

Medium: the comfortable middle

A little faster, with a 25% bonus on score and coins. Most players spend their first weeks here.

Hard: the default for serious scores

Hard is the level the game starts you on. Waves are bigger, homing spikes appear more often and fuel drains faster. The reward is a x1.5 multiplier, which makes it the best balance of risk and reward for coin farming.

Hell: for the leaderboard

Very fast, heavy damage, three-spike waves and frequent hazards. A good Hell run is worth double an Easy run with the same distance and pills, so the top of the leaderboard is usually full of Hell and Hard flights.

Is the leaderboard fair across levels?

All difficulties share one world leaderboard, and it keeps each pilot’s single best score. Because harder levels multiply the score, an Easy run needs twice the distance of a Hell run to reach the same number. In practice you rise by moving up the levels as you improve. Your pilot name is generated randomly, so rankings are about scores, not about people.

Choosing quickly

For the coin side of the same multiplier, see coins and unlocks.

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