Every VectoFly flight is scored with one formula, and four difficulty levels change how hard the flight is and how much the score is worth. Understanding both helps you choose a level that is fun now and still lets you climb the world leaderboard later.
Score = (distance flown + 5 × pills collected) × difficulty multiplier
Distance keeps growing as long as you stay alive, so survival is the biggest part of any score. Each blue pill adds 5 points on top, and also repairs damage. The multiplier then scales the total: Easy x1, Medium x1.25, Hard x1.5, Hell x2. There is no score shown while you fly; your result, your rank and the top 50 appear in the menu.
| Easy | Medium | Hard | Hell | |
|---|---|---|---|---|
| Score and coin multiplier | x1 | x1.25 | x1.5 | x2 |
| Starting speed | Slowest | A bit faster | Fast | Very fast |
| Spikes per wave (at level 1) | 1 | 1 | 2 | 3 |
| Gap in a wall | Widest | Wide | Narrower | Narrowest |
| Fuel use | Lowest | Low | Higher | Highest |
| Damage from a hit | Gentle | Moderate | Heavy | Very heavy |
| Map hazards | Less often | Less often | Normal pace | Most often |
As you climb through the levels, speed rises and the gaps in walls shrink a little, up to a limit set by each difficulty. This makes long runs on any difficulty harder than short ones.
The slower start and gentle damage give you time to learn how waves, homing spikes and pills work. Easy is also the right choice if you play on a small phone or are teaching a child or a friend.
A little faster, with a 25% bonus on score and coins. Most players spend their first weeks here.
Hard is the level the game starts you on. Waves are bigger, homing spikes appear more often and fuel drains faster. The reward is a x1.5 multiplier, which makes it the best balance of risk and reward for coin farming.
Very fast, heavy damage, three-spike waves and frequent hazards. A good Hell run is worth double an Easy run with the same distance and pills, so the top of the leaderboard is usually full of Hell and Hard flights.
All difficulties share one world leaderboard, and it keeps each pilot’s single best score. Because harder levels multiply the score, an Easy run needs twice the distance of a Hell run to reach the same number. In practice you rise by moving up the levels as you improve. Your pilot name is generated randomly, so rankings are about scores, not about people.
For the coin side of the same multiplier, see coins and unlocks.