VectoFly

All planes in VectoFly

By the VectoFly team · Updated

VectoFly has 32 planes. They all fly the same way, but each one comes with perks that change how a run feels: some take less damage, some pull in pills from further away, some sip fuel and some earn extra coins. Below is every plane in the game with its price and exact perks, followed by advice on which one to choose for your goal. For how the coins themselves work, read the coins and unlocks guide.

What the perks mean

Perks never touch the scoring rules: score is still distance plus pills times the difficulty multiplier. A better plane simply helps you stay alive and earn coins faster. Skill and practice matter more than any plane.

All 32 planes

Prices are in coins, earned by flying. The five free planes are available from your very first flight. Scroll sideways on a small screen.

PlanePricePerksDescription
ClassicFreeNone (balanced)The original. Balanced, no perks.
Paper PlaneFree15% less fuel useFolded fun. Uses 15% less fuel.
FalconFreepill magnet x1.8Sleek racer. Magnet: grabs pills from further away.
Comet FloatplaneFreefuel cans refill 50% moreBush floatplane. Fuel cans refill 50% more.
Tank BomberFree40% less damageTwin-engine heavy. Armor: crashes cause 40% less damage.
Mustang45015% less damage; pill magnet x1.2WWII warbird. Armor 15% and magnet x1.2.
Spitfire550pill magnet x1.3; 15% less fuel useElliptical wings. 15% less fuel use and magnet x1.3.
Viper60020% less damage; pill magnet x1.3Delta-wing jet. Armor 20% and a small magnet.
Rising Sun65020% less fuel use; 1.2x coinsLight and nimble. 20% less fuel use and 1.2x coins.
Red Baron700pill magnet x1.3; 1.3x coinsThree wings. Magnet x1.3 and 1.3x coins.
Flying Taxi7501.5x coinsFares paid! 1.5x coins from every run.
Phantom Glider80030% less fuel useElectric glider. Uses 30% less fuel.
Autogyro850pill magnet x1.3; 20% less fuel useSpinning rotor. Magnet x1.3 and 20% less fuel use.
Chopper90010% less damage; pill magnet x1.6Helicopter. Magnet x1.6 and 10% armor.
Sky Sub95030% less damage; fuel cans refill 20% moreThick hull: armor 30%. Fuel cans refill 20% more.
Ornithopter1,050pill magnet x1.2; 40% less fuel useFlapping wings. Uses 40% less fuel, magnet x1.2.
Thunder Biplane1,100pill magnet x1.4; 15% less fuel useTwo wings. Magnet + 15% less fuel use.
Lightning1,30025% less damage; pill magnet x1.3Twin-boom fighter. Armor 25% and magnet x1.3.
Harrier1,40030% less damage; pill magnet x1.4Jump jet. Armor 30% and magnet x1.4.
Golden Jet1,50025% less damage; pill magnet x1.5; 15% less fuel use; 2x coinsSmall magnet, armor, less fuel use and 2x coins.
Jumbo Liner1,70025% less damage; fuel cans refill 40% moreAirliner. Fuel cans refill 40% more, armor 25%.
Supersonic1,80025% less fuel use; 1.4x coins; fuel cans refill 20% moreDelta wing. 25% less fuel use, 1.4x coins, fuel cans +20%.
Inferno Rocket1,90035% less damage; pill magnet x1.4; 20% less fuel useRocket plane. Heavy armor (35% less damage), magnet, 20% less fuel use.
Interceptor2,20035% less damage; pill magnet x1.5; 15% less fuel useTwin-tail jet. Armor 35%, magnet x1.5, 15% less fuel use.
Night Bat2,30015% less damage; pill magnet x2Bat wings. Wide magnet (x2) and armor 15%.
Stealth2,60030% less damage; pill magnet x1.7; 25% less fuel useFlying wing. Wide magnet, armor 30% and 25% less fuel use.
Sky Balloon2,900pill magnet x1.6; 45% less fuel use; 1.5x coinsFloaty hot-air balloon. 45% less fuel use, magnet x1.6, 1.5x coins.
Sky Dragon3,00040% less damage; pill magnet x1.6; 1.5x coinsBreathes fire! Armor 40%, magnet x1.6 and 1.5x coins.
Saucer3,200pill magnet x2.2; 1.5x coinsAlien tech. Huge magnet (x2.2) and 1.5x coins.
Jetpack Hero3,600pill magnet x2.2; 40% less fuel useJust you and a jetpack. Magnet x2.2 and 40% less fuel use.
Royal Zeppelin4,00040% less damage; pill magnet x2; 30% less fuel use; 2.5x coins; fuel cans refill 30% moreLegend: magnet x2, armor 40%, 30% less fuel, 30% bigger fuel cans, 2.5x coins.
Space Shuttle5,20050% less damage; pill magnet x1.8; 40% less fuel use; 2x coinsMastery: armor 50%, 40% less fuel use, magnet x1.8, 2x coins.

Which plane should you choose?

To survive longer (armor)

The free Tank Bomber is the best armor you can have on day one, with 40% less damage, which is why many players keep it long after they could buy something fancier.

To earn coins faster

Coin bonuses stack with the difficulty multiplier, so a coin plane on Hard or Hell is the quickest way to afford the next unlock.

To save fuel

To collect pills without risk (magnet)

The free Falcon has a magnet of x1.8, the biggest magnet you can use from the start. It is a great way to learn pill trails without flying into danger.

Paints

Besides planes there are 65 paints in the Hangar: plain colours and patterns such as stripes, camouflage, flames, galaxy and rainbow. Paints are purely cosmetic. They cost coins but do not change any perk, so buy them last.

A sensible shopping order

  1. Fly with the free planes and find the one that fits your style (Falcon for pills, Comet Floatplane for fuel, Tank Bomber for armor, Paper Plane for low fuel use).
  2. Save for one plane with a coin bonus, such as the Flying Taxi (1.5x coins) or Golden Jet (2x coins), so later unlocks come faster.
  3. Then buy an armor plane for the difficulty you play most.
  4. Keep the expensive legends, such as the Royal Zeppelin and Space Shuttle, as long-term goals.

Keep reading

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